Red v0.1.2 release


v0.1.2 of Red is now out! The game is quite a bit more polished than 0.1.1. The next update will likely focus on adding more content such as tarot cards, effects, and/or a second "level" of the HQ.

v0.1.2 patch notes

Major changes:

  • Added more sounds effects and music. Music is placeholder for now while I work on the actual songs.
  • Red can reload and move faster while shooting/reloading
  • Effects stack now (If you have Quad-Shot II and III, you will effectively have Quad-Shot V)
  • Reworked tutorials + added one to explain the difference between damage and mischief
  • All effects stack with all bullet types and summons now (quad shot = 4 chances for hypno shot now instead of 1 chance of 4 hypno rays.)
  • Background tiles overhauled
  • You can hold space to skip dialogue now
  • Added settings menu for audio and damage floating numbers
  • Added player damage floating numbers
  • Inventory is tab now, not "I". Will add key bindings in future
  • Poison/confetti no longer goes through walls
  • Gun and toygun have different ammo counters
  • Enemy flashes when hit
  • Enemy damage scaling re-balanced

Minor changes/bug fixes:

  • Might have fixed crashing - if not, use debug version and that should fix it. Crashing seems to be a godot engine bug
  • Save files are in UTC now
  • Player death looks less weird now
  • Confetti/poison triggers boo poof now
  • fixed item duplication bug in inventory
  • Platforms stand out more
  • Jumping and walljumping is hopefully easier now
  • Enemy 0 damage spam won't happen anymore
  • Menu has new game instead of continue button
  • Searching shouldn't make Red move any more if you search A or D
  • Fixed knockback issue where red moved towards bullet

Files

Red_0.1.2_Linux.7z 43 MB
Aug 09, 2023
Red_0.1.2_Windows.7z 42 MB
Aug 09, 2023
Red_0.1.2_Windows_Debug.7z 42 MB
Aug 09, 2023
Red_0.1.2_Web.zip Play in browser
Aug 09, 2023

Get Red

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